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Key art for Tiny Kingdom
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Cozy idle builderLive on Google Play

Tiny Kingdom

A village on a floating island that grows while you are away.

An idle builder with no timers you can pay to skip. Come back after a day and the kingdom has quietly done its work.

Released
September 2023
Installs
860k installs
Store rating
4.8 ★ / 12.4k ratings
Built with
Unity · C# · offline simulation

The build

Most idle builders sell impatience. Tiny Kingdom sells the opposite: the simulation runs a full offline catch-up when you open the app, replaying up to 36 hours of production in a short animated summary, and there is no button anywhere that shortens a build.

The economy is a directed graph of eleven resources balanced in a spreadsheet before a single building was modelled. Players hit a soft wall around day nine, which is exactly where the second island unlocks — a pacing beat we moved three times during soft launch based on retention curves.

Monetisation is cosmetic: seasonal building skins and a one-time supporter pack that adds an extra island slot.

What shipped

  • Offline catch-up replays up to 36 hours of production
  • No timer-skip purchases anywhere in the economy
  • Eleven-resource economy balanced against soft-launch retention data
  • Cosmetic-only monetisation with a one-time supporter pack
Tiny Kingdom key art detail

Credits

Game design
Noor Halabi
Art & animation
Marta Kowal
Systems code
Priya Raghunathan