
Tiny Kingdom
A village on a floating island that grows while you are away.
An idle builder with no timers you can pay to skip. Come back after a day and the kingdom has quietly done its work.
- Released
- September 2023
- Installs
- 860k installs
- Store rating
- 4.8 ★ / 12.4k ratings
- Built with
- Unity · C# · offline simulation
The build
Most idle builders sell impatience. Tiny Kingdom sells the opposite: the simulation runs a full offline catch-up when you open the app, replaying up to 36 hours of production in a short animated summary, and there is no button anywhere that shortens a build.
The economy is a directed graph of eleven resources balanced in a spreadsheet before a single building was modelled. Players hit a soft wall around day nine, which is exactly where the second island unlocks — a pacing beat we moved three times during soft launch based on retention curves.
Monetisation is cosmetic: seasonal building skins and a one-time supporter pack that adds an extra island slot.
What shipped
- Offline catch-up replays up to 36 hours of production
- No timer-skip purchases anywhere in the economy
- Eleven-resource economy balanced against soft-launch retention data
- Cosmetic-only monetisation with a one-time supporter pack

Credits
- Game design
- Noor Halabi
- Art & animation
- Marta Kowal
- Systems code
- Priya Raghunathan


