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Key art for Neon Drift
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Endless racerLive on Google Play

Neon Drift

One thumb, one lane, zero brakes.

A synthwave hover-racer built around a single mechanic: tap to switch lanes, hold to boost. Runs at 60fps on five-year-old hardware.

Released
March 2022
Installs
1.4M installs
Store rating
4.7 ★ / 21.8k ratings
Built with
Unity · URP · C#

The build

Neon Drift started as a jam prototype about how little input a racing game actually needs. The shipped version kept the answer — one thumb — and spent the rest of its budget on feel: 90ms of coyote time on every lane switch, a camera that leans into corners, and a soundtrack that quantises engine pitch to the beat.

The hard part was performance. Endless racers generate geometry forever, so the track is a pool of twelve reused segments that recycle behind the camera, and every neon sign is a single instanced quad. That keeps the draw call count under 40 and lets the game hold 60fps on an Android Go device.

Live since 2022, with a seasonal ladder that resets every six weeks and a garage of 34 unlockable hulls.

What shipped

  • Single-input control scheme tuned over 40 playtest sessions
  • Object-pooled track holds 60fps on Android Go hardware
  • Seasonal ladder with a six-week reset cadence
  • Rewarded video and a one-time ad-removal purchase
Neon Drift key art detail

Credits

Design & code
Idris Vance
Art direction
Marta Kowal
Audio
Sable Ono