Game & app studio · Google Play
We make small
games that
people finish.
WONDERFULSHOP is a six-person studio in Tbilisi. We design, build and publish games and Android apps on Google Play — from the first prototype on your phone to the staged rollout and the months of LiveOps after it.

- 11
- titles live on Google Play
- 4.6M
- lifetime installs
- 4.7
- average store rating
- 6 yrs
- shipping Android since 2019
Selected work
Four of the eleven
on the shelf.
What we do
Six things,
done properly.
We are not an agency with a bench to fill. The same six people who design the thing are the ones who build it, submit it, and answer the one-star review three weeks later.
How a project runs
Fun on a phone before
anything gets pretty.
- 01Week 1
Teardown
We play the competition, read their reviews, and write down what your game has to be better at. One page, no deck.
- 02Weeks 2–4
Prototype
A build on your phone with the core mechanic and nothing else. If it is not fun here, more art will not save it.
- 03Weeks 5–10
Vertical slice
One level or flow at final quality — art, audio, UI, feel. This is what we show test groups and what we cost the rest of the project from.
- 04Weeks 11+
Production
Content, systems, QA on a real device matrix, and the store listing built alongside the build rather than the week before launch.
- 05Launch
Rollout
Closed testing, staged rollout with crash gates, then the first month of LiveOps while the retention curve settles.
The mechanic first
No art budget is approved until the prototype is fun on a phone. It saves months and it is the only honest test.
Dark patterns cost more than they earn
We do not ship timer-skip paywalls or fake scarcity. Two of our titles removed energy systems and retention did not move.
You own everything
Source, project files, art sources, analytics accounts and the Play listing. We hand over a repository, not a black box.
Small team, direct line
Six people. You talk to whoever is building the thing, not an account manager reading a status update.
Next intake
Tell us the one
mechanic it is about.
One sentence and a budget range is enough to start. We reply within two working days, and the first call ends with an honest answer about whether we are the right studio for it.




