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Key art for Cosmo Merge
All work
Merge puzzleIn soft launch

Cosmo Merge

Build an orbital station two pieces at a time.

A merge-two builder currently in soft launch across three markets while we tune the mid-game curve.

Released
Soft launch, 2026
Installs
38k soft-launch installs
Store rating
4.4 ★ / 1.2k ratings
Built with
Unity · C# · spatial merge solver

The build

Cosmo Merge takes the merge-two loop and gives it a spatial constraint: modules have to physically dock, so the board is a station layout rather than a grid of tiles. Players plan for pressurisation and power routing without the game ever using those words.

It is in soft launch in Poland, the Philippines and Canada. Day-one retention is where we want it; day-seven tells us the mid-game needs another progression beat around module tier six, which is the current work.

Global release is planned once day-seven retention clears our internal bar for two consecutive cohorts.

What shipped

  • Merge board is a physical station layout, not a tile grid
  • Soft launched in Poland, the Philippines and Canada
  • Progression instrumented end to end for cohort analysis
  • Global release gated on two clean day-seven cohorts
Cosmo Merge key art detail

Credits

Game design
Noor Halabi
Code
Priya Raghunathan
Art
Teodor Brandt